AI Insights · Timothy · January 2022
Top 5 io Games on Android in Tunisia: Q4 2021 Performance
Review of the top 5 io games on Android in Tunisia during Q4 2021, highlighting download trends, active user statistics, and revenue data.
Throughout the fourth quarter of 2021, the performance of the top 5 io games on Android in Tunisia showed varied trends in downloads and active users. Data provided by Sensor Tower offers insightful metrics on these popular applications.
Fish.IO - Hungry Fish saw a mixed trend in weekly downloads, starting at around 2.2K downloads at the end of September and peaking at 4.1K in mid-October before declining to approximately 1.1K by the end of November. The game’s weekly active users also fluctuated, starting at nearly 3K and reaching a high of around 9.4K in mid-October, followed by a decrease to about 4.1K at the end of November, and then slightly increasing to 6.5K by the end of December.
Worms Zone .io - Hungry Snake experienced a decline in weekly downloads from nearly 3.8K at the end of September to around 1.1K by late October. However, downloads picked up again, ending the year at about 2.9K. The game maintained a stable base of weekly active users, starting at approximately 63.9K and ending the quarter at around 54.6K, despite some fluctuations throughout the period.
State.io — Conquer the World showed a downward trend in downloads, starting with about 2.1K at the end of September and declining to around 1.4K by the end of December. The game’s weekly active users mirrored this trend, beginning at nearly 6K and decreasing to approximately 4.9K by the end of the quarter.
Snake.io - Fun Snake .io Games had relatively stable download numbers, starting at around 2.3K in late September, dipping to about 1K in late October, and then rising to approximately 2.7K by the end of December. The weekly active users for this game remained consistent, starting at roughly 17.1K and ending the quarter at around 17.6K.
Snowball.io experienced a varied download trend, beginning at approximately 1.2K in late September, dipping to about 610 in early November, and peaking again at around 1.7K by mid-December. The weekly active users started at nearly 5.9K, dipped to around 3.7K in early November, and rebounded to approximately 6.7K by mid-December, before settling at around 5.2K at the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.